To the Developers of Red Dead Redemption:
Fix your online and patch the bugs!
where good minds go to die


At any rate, this game combines the most successful elements from the top Action and Adventure games of the last decade. The game does redo these mechanics in it's own style and even tries to put a slight twist to each. It is sad that reviewers slammed this game for creativity, when the game isn't doing anything different than any others in it's genre. Seriously did anyone slam Twilight Princes for having the same damn items for the Nth game in a row? Does anyone not play God of War III because Kratos is still opening chests?


5. Chief - Definitely one of the best support pieces from this set (which means ever). Chief has it where it counts; he is low in cost and high in value. At 63 points you get support, leadership, perplex and mastermind. His leadership and mastermind are where this fig really gets awesome though. The Chief can use Leadership. If Leadership would allow you to add an action to your action total for the turn, you can instead put a Manipulate token on the Chief's character card if there are two or fewer Manipulate tokens on the card. When another friendly character would take pushing damage, you can remove a Manipulate token from the Chief's character card and roll a d6; on a result of 3-6, the character ignores pushing damage.
4. Darkseid - BEEFCAKE!!! This guy has all the right stats and at 210 points is sure to be the star of any villain team. I really like it when the villains get good figures and Darkseid is one of my top five villains (behind Thanos of course). Not only does this piece have awesome stats (11 attack 5 damage anyone?), but he is rounded out with enough support to make sure you don't have to second guess putting him on your team.
3. Supergirl - As I am sure you already know this character dies in the Crisis on Infinite Earths story line. She sacrifices herself in a bid to kill the Anti-Monitor. At 178 points she fits easily on a 300 point team and has enough powers to hold her own. She has a range of 8 which is decent, but cannot be used with her Hypersonic special. Don't let this dissuade you from giving this Kryptonian fox a shot though because her movement is high enough to make sure she will be able duck out of sight after delivering damage. She has the superman ally (anti-stealth) team symbol which is icing on this cake, but make sure to play her strategically because she is dead after all. After she breaks a nail she starts to lose some of her girl power. Flurry and Incapacitate make for interesting use later in her dial and you won't find yourself for want with all the powers she has available.
2. Nightwing - Have you ever tried to hit this guy??? I mean his dial is ridiculous! First of all his defense is 17. No problem right? Now tack on the Batman team ability, Energy Shield/Deflection, Combat Reflexes, Leap Climb. This gives you a 19 defense that can hide or run at any time. In addition to the Bat team, Nightwing can also use the Titans and Outsiders abilities. So we have a guy that is tough to hit with an uber outwit and the ability to heal... Wait, it gets better. His damage stays consistent down the dial plus he has Flurry and Incapacitate to back up his attacks. Half the dial has Perplex and the other half Outwit. 6 keywords also help make sure this Dick makes it on any team. If you have this piece, play him more often. You won't regret it.
1. Superman (105) - Or KC Sups as my friends and I have come to know him. I wouldn't have put this piece on my list due if I didn't have him myself. I was lucky enough to pull this piece at a tournament. I didn't win the tourney, but I won anyway... right? This guy is amazing and if you have seen him on eBay, you know that is true.
Tempest - Who wants cotton candy? Tempest is a great choice for a couple of reasons:"Tempest can use Charge. Clear grounded terrain 3 or fewer squares from Tempest that does not contain objects, terrain markers, or debris tokens is water terrain."
Kid Flash - Great price, great power, low cost and high defense. Kid Flash is undoubtedly the best common in the set. Give him a shot if you have a few points to burn.
